Here's what I've found, there are still many more though.


  • managers.network:game() -> managers.network:session()
  • managers.network:game():member_from_unit() -> managers.network:session():peer_by_unit()
  • WorldHolder:is_ok() -> WorldHolder:status()
  • managers.dlc:has_dlc() -> managers.dlc:is_dlc_unlocked()
  • Global.local_member -> managers.network:session():local_peer()
  • Global.local_member:delete() -> managers.network:session():local_peer():unit_delet e()




Original Writen by Leris in Payday 2 Category, the date of 26-06-2015 03:17.