Trying to test out some importing / exporting for M2 records.
I've used Glitchys MES Version to import a test model I've created in 3ds max.
The model itself looks fine, yet the skinning is completely off.
3ds Max View

Modelviewer View

The texture itself is a 102fourx102four blp.

I've tried exporting the model as it was, breaking and detaching each face as a separate object, but none of that produced any difference.
I'm currently making a patch record with the m2, skin and blp document only.

Any idea?