Trying to test out some importing / exporting for M2 files.
I've used Glitchys MES Version 2.0.0.three0 to import a check model I've produced in 3ds max.
The model itself looks fine, but the skinning is completely off.
threeds Max View
The texture itself is a 102fourx1024 blp.
I've tried exporting the model as it was, breaking and detaching both face as a separate object, yet n1 of that produced any difference.
I'm currently making a patch report with the m2, skin and blp report only.
Any idea?Discussioni Simili:
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